![]() ![]() We’ve had to make some assumptions, but our best analysis notes that the ship is Drift capable and most likely has facilities for its small crew to remain away from their home base for extended periods of time. However, we do have a few reliable accounts of this particular vessel-we assume it is a scouting ship of some kind due to its speed and its tendency to be spotted alone. Pilot Piloting +19 (7 ranks) DescriptionLittle is known about the Azlanti Star Empire or its vast fleet of starships, except for rushed, garbled transmissions from ill-fated starships before they went missing and unverified reports from space-addled miners. Power Core Pulse Green (150 PCU) Drift Engine Signal Booster Systems basic long-range sensors, crew quarters (good), mk 4 armor, mk 3 defenses, mk 2 duonode computer, self-destruct system Expansion Bays cargo holds (2), recreation suites (gym, trivid den) Modifiers +2 on any two checks per round, +2 Computers, +1 Piloting Complement 2 (minimum 1, maximum 6) Crew Gunner gunnery +14 ![]() Shields light 70 (forward 18, port 17, starboard 17, aft 18)Īttack (Forward) light plasma cannon (2d12)Īttack (Starboard) light plasma cannon (2d12)Īttack (Turret) light aeon torpedo launcher (3d6) Speed 10 Maneuverability good (turn 1) Drift 2 294, Starfinder #4: The Ruined Clouds pg. Klokworx Prism - Tier 6 Source Starfinder Dead Suns Adventure Path pg. Dead SunsThe following ships may contain spoilers for the Dead Suns Adventure Path - read at your own risk! Starship Examples Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties Mechs | Terrestrial Vehicles | Starships | Vehicle Modifications ![]()
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